Who’s Trace?;

Elevator Footstep Displaying System to Reduce Tension inside the Elevator


Duration
Oct-Dec 2023

Role
UX Design Lead

Tool
Midjourney, Rhino, Keyshot



Team
Seojeong Moon Hyerin Yeo Jieun Kim Siwoo Moon

Responsibilities
UX research UX design Visual design



Project Overview

Providing positive experience of taking an elevator without being nervous

The experience of taking an elevator is short but psychologically impactful.

Riding in a small space with others causes uncomfortable feelings for someone.

However, In mordern days, we need to take elevator more than fewl times a day.

we designed <Who’s trace?> to tackle this problem.

By recalling the experience of stepping on the white snow,

<Who’s trace?> will fill the time with expectations and aesthetic feelings instead of negative feelings.


My impacts

Throughout the project timeline, I led the design process and project management.

Design

Led the design of ux flow and interface design with creating user journey map, persona, low-fi and high-fi prototype, Image making and rendering through Midjourney and Keyshot.

Research & Testing

Conducted 5 user interviews, 5 usability feedback, usability test through making 1/10 size moke-up and doing scenario playing.

Communication

Offered challenging situation from personal experience, Managed project schedules, structured meeting agendas, and wrote summaries of meeting discussions to ensure that every teammates are on the same page.


Challenge

How can uncomfortable feeling inside an elevator be reduced?


Design Process

To tackle the problem, we followed a five-step UX design process framework.The process was not linear, we iterated the process to refine designs to meet users' needs.

01

research & emphathize

02

Define the problem

03

Ideate

04

Prototype

05

Test & Reflection


Research & emphathize

Why many people feel nervous when taking elevator with strangers?

Through Desk research, User interview, Consensus map, Problem analysis, we could define three main reason of people feeling uncomfortable in elevator.

Defined Problem

1.Invasion of Personal Space

2.There’s Nothing to Watching or Doing

3.Distrust to Strangers


Objective

Design Objective

1.Make the elevator feel like a communal space.

2.Transform the elevator into an interesting space.

3.Create a positive vibe among strangers.

Solution

Who’s Trace? ; Elevator Footprint Displaying System

By connecting elevator’s weight recognition sensor with a screen and speaker, users' footprints are displayed on screen. The natural images and sounds at each step create a positive atmosphere, reducing discomfort around others.


As a result, others are no longer uncomfortable beings, but will be the object of curiosity. Furthermore, this can be the beginning of communication

Solution

1.Animal footprint will arouse curiosity to other people inside elevator

2.Visual, auditory interaction will be interesting

3.natural images and sound will hlep to be relaxed


Prototype

To see if the idea will work, we made the 1/10 sized- prototype and did Role playing.

After that, we drew user journey map and fine-tuned the user scenario.


Testing & Improvement

After doing 1st design, we asked feedback to 50 people and did word-clouding

Through feedback, We decided to make screen longer and delete weather widget.


Final Design

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